Feel free to speak to anyone else around you if you'd like (though those conversations won't be covered here). (5) Convince Henry Jamison to quit his position at the Crimson Caravan Company. This area, which is one of the more metropolitan locations on your map, shouldn't have too many (if any) enemies to deal with. Hand the Gun Runners' manufacturing specifications over to Alice McLafferty. Fallout: New Vegas / By Aaron R. / Fallout Games, PC You Can Depend on Me – Humble Beginnings The Crimson Caravan Company is quite powerful, but they've had some problems recently and could use some help from a mercenary. Archived. But she does need a messenger to relay a message to a nearby NCR outpost. One involves convincing a person who owns a competing caravan to sell it to Alice. I received the Heartache by the Number from her, and went to the Crimson Caravan. Activate the computer and grab the requested schematics off of it. If you follow your compass instructions, you'll uncover the doctor's office you're seeking before long. You want to find the room directly across the building from the entrance. And the third task involves a gun manufacturer. (9) Hand the Gun Runners' manufacturing specifications over to Alice McCafferty. Glitch on "You can depend on me" Close. Either way, when you arrive, seek out a woman named Cass sitting at the outpost's bar, getting drunk. User account menu. Three jobs should be presented to you. Convince Henry Jamison to quit his position at the Crimson Caravan Company. This old, abandoned Air Force base is where the message you're carrying ultimately needs to be delivered. The second revolves around a man named Henry Jamison, who Alice needs fired from his position. Or, you could simply stumble upon the Crimson Caravan's compound, which is located right in the New Vegas mix, northeast of Camp McCarran. The idea here, my friends, is to sneak in and get what you want without anyone being the wiser. ALL RIGHTS RESERVED.
You will likely run into your old friend Ringo immediately upon entering the area (you'll remember him from the Side Quest called Ghost Town Gunfight , if you undertook it). © 2020 GAMESPOT, A RED VENTURES COMPANY.
Alice needs you to somehow procure the weapon-manufacturing secrets of the Gun Runners, an organization stationed at a well-guarded facility to the southwest of the Crimson Caravan compound. But the computer terminal in this same room is key. What happened to the Brotherhood of Steel? To force him to spawn in front of you, open the console and type. Your second task is actually pretty easy, as long as you have access to Freeside (and you should). Alice won't be thrilled if you offer him severance, of course, but you have to do what you have to do.
You need to convince the man to quit from his position at the Crimson Caravan. Alice will be impressed at your hard work and will offer to give you more work, should you so choose to pursue it.
Deliver the Crimson Caravan invoice to Dr. Thomas Hildern at his office in the Camp McCarran Concourse. (6) (Optional) Acquire the Gun Runners' secret manufacturing specifications from their factory. However with ED-E I got it to trigger later at random. In Dead Money, players must work alongside three other captured wastelanders to recover the Sierra Madre Casino treasure. 7. You can convince him outright if some of your skills are high enough, but at the very least, you'll be able to promise him some severance and the like to get him off of the job. You won't find much of interest (save some barracks with items you can steal, if you're willing to risk getting caught). (4) Negotiate with Cass to buy out Cassidy Caravans for the Crimson Caravan Company. Once that's done you can then move forward and slightly to the right to enter the Gun Runners' building. This is the woman who will offer you the Heartache by the Number Side Quest , which would have turned you on to the Crimson Caravan in the first place. When you return to the home base of the Crimson Caravan, go ahead and speak with Alice once more.
what good is a glitch...if your hearts not in it? Glitch on "You can depend on me" After talking to Thomas Hildern when leaving the room and entering the next one, my character freezes. Once inside the terminal, head forward, and then when you run into some escalators, swing to the left.
7. Then, staying crouched, leave the building and quick-travel back to the Crimson Caravan.
Either way, speak with her about Alice's offer to purchase her caravan. The Vault - Fallout Wiki is a Fandom Gaming Community. Nearby, you'll find a casino called the Atomic Wrangler. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Fallout: New Vegas - You Can Depend On Me - Part 1 - YouTube Alice McLafferty needs some errands done for the Crimson Caravan Company. The terminal building is rather clearly sitting there, waiting for you to enter it. Upon reporting back to Alice for a final time, this side quest will finally wrap up. Within this building, you'll find two people that you can speak with, along with a bunch of workers and the like that won't have much more to say to you than a simple passing word. This woman's name is Alice McLafferty, and she runs this whole operation.
(Optional) Acquire the Gun Runner's secret manufacturing specifications from their factory. You should be able to travel there via quick travel should you so choose. Once out on the Wasteland, you'll want to head in a southeasterly direction towards Camp McCarran, which should have appeared on your map after accepting Alice's offer. Deliver the Crimson Caravan invoice to Doctor Hildern at Camp McCarran. You could optionally cop another side quest from him at this point, but chances are, you'll want to continue to focus on the task at hand instead. Same for me with both quests. This Mod fixes a bug that makes you unable to deliver the Crimson Caravan Invoice to Thomas Hildern if you had already completed the quest "There Stands The Grass" with the wrong Ending. (2) Return to Alice McLafferty and let her know you've delivered the invoice. Posted by 5 years ago. This expansion includes new terrain, foes, and choices for players to make. As you work your way southward, you'll likely run into the NCR Sharecropper Farm, but not much else. ". Once within the compound (which you should be able to enter at will), you'll be able to explore freely.
Now I have ED-E's quest not working right. leave the room and come back to talk to him, it should restart the option. You can depend on me. Unless you have a very, very high speech or barter skill, you simply won't be able to convince her.
"-Vyse the Legend, lol im expericing those glitches everywhere. So, let's take these tasks in order. In that side quest, you'll meet a young alcoholic named Cass at the NCR's Mojave Outpost, who will alert you that the Crimson Caravan, a well-organized company that shuttles goods (primarily water) across the Wasteland, is looking for workers. The first task, once accepted, will require you to head to the Mojave Outpost, which is located on the far southwestern end of the map.
If you can't convince her yet, you'll have to come back later, when your statistics are high enough to do so. Speak to Dr. Thomas Hildern and hand over the message. I can't move, can't access my pip boy, nothing. In case you've not been there (and thus can't fast-travel), you'll be able to find the location to the southwest of Primm. The well-dressed gentleman near the door, Don Hostetler, will engage you in some conversation about the Crimson Caravan, but once that brief talk is over, you'll have nobody else to speak with but the woman behind the desk at the far end of the room. Agree to this, take the message in question, and go out on your way. Head to the inner section of Freeside, closest to the robot-protected entrance to the Strip. Sigh... lovely glitch. Without any skill checks, he can be convinced to quit, earning the Courier 300 caps (400 with a, While convincing Jameson to quit, one can optionally grab the, Sneak into the Gun Runners' compound and grab the information off, If you complete the fourth objective it may affect the ending of ", During the first leg of the quest, Doctor Hildern may never appear, though he does show up on the compass. If you can't convince her yet, you'll have to come back later, when your statistics are high enough to do so. Feel free to explore the rest of the Crimson Caravan's compound on your way out if you'd like. Alice has come to New Vegas to make sure this particular branch of the business is working to capacity (having originally hailed from California), hence her well-dressed demeanor. There are one of two practical ways you could possibly contract this side quest. In here, you can find a couple of weapons to grab, including an Assault Carbine and a Laser Rifle. Now, how you go about getting into the Gun Runners' building is up to you, but we highly, highly recommend that you don't go in with guns blazing. You can feel free to speak with anyone you run into, however. But ultimately, your goal is to reach the McCarran Airfield, renamed by the NCR folks as Camp McCarran. Once you've done that and reported back to Alice McLafferty with news of Henry Jamison's resignation, you'll then be able to take on the "optional" task here, which isn't really optional at all.
We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Blood and Gore, Use of Drugs, Strong Language, Sexual Content, Intense Violence, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Best Anime Fanfiction Where the Hero Is a Villain, Things Ghost of Tsushima Doesn't Tell You. You can depend on me. Any way to reduce negative reputation (NCR)? You Can Depend on Me is a side quest in Fallout: New Vegas. Once you're within the walls of the airfield (which should happen easily, so long as you're not on bad terms with the NCR, in which case you may not be able to complete this task at all), you'll want to seek out the gigantic terminal to the right of the entrance. This is the deadbeat Alice told you to look for. As always, the key to sneaking is a Stealth Boy. This is right up our alley. This bug prevents you from doing the quest: "You Can Depend on Me." For Fallout: New Vegas on the PlayStation 3, a GameFAQs message board topic titled "Sigh... lovely glitch.
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